![kartrider rush pc kartrider rush pc](https://imag.malavida.com/mvimgbig/download-fs/kartrider-rush-27404-14.jpg)
I think that's really helped us grow as a global company to reach broader audiences and offer our brand of immersive gameplay that lasts a long time and long engagement - being able to create communities and develop relationships with our players.
#Kartrider rush pc how to
We've been here in North America operating our games for six years now - Nexon's been in business since 1994 and we invented the free-to-play model in 2002, so just over a decade of free-to-play, gone through a lot of trial and error to figure out how to do it right. We knew it was going to happen eventually here in the West. GamesIndustry: What would you say is the key to Nexon's future growth right now?ĭaniel Kim: It is interesting for us having invented the business model that started all this.
![kartrider rush pc kartrider rush pc](http://conseilsjeux.com/wp-content/uploads/2020/04/KartRider-Rush.jpg)
GamesIndustry International recently caught up with Kim to discuss Nexon's approach to the marketplace, how Nexon views the competition, and what adapting to mobile and social will mean for the company. In recent months, Nexon has been making a bigger push into social and mobile markets, but as Nexon America boss Daniel Kim would tell you, the bulk of the business is still from client-based PC downloads, and even with the rise in iOS and Facebook, Nexon believes in the strong growth potential of the PC. Nexon has been leading the space for nearly ten years, and with the business model taking off in Western markets in addition to Asia, the online publisher is reaping the rewards. Free-to-play has become a key buzz word in 2012, but the fact is that it's nothing new.